Early Childhood Education

The developmentally appropriate use of technology in early childhood environments can help young children grow and learn, especially when families and early educators play an active role. Early learners can use technology to explore new worlds, make believe, and actively engage in fun and challenging activities.  The thoughtful use of technology by early educators can engage children in key skills such as play, self-expression, and computational thinking, which will support later success across all academic disciplines and help maintain young children’s natural curiosity.  For over 25 years, LightWerks has been a key partner for preschools and early childhood facilities in the design and integration of AV solutions that add value to teaching and learning. From welcoming digital signage in front offices and hallways, to interactive displays on height adjustable mounts, to balanced classroom audio systems, LightWerks understands the needs of both students and educators in the early childhood space.  Through our partnerships with key industry leaders, we are able to deliver dynamic, reliable technology to a variety of environments. We can categorize the spaces in the early childhood arena by a variety of room types. Below you’ll find a description of the most common room-types, what they include, what they cost, and what is needed by LightWerks to professionally install appropriate collaboration technology at your location(s).

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The modern classroom is a hybrid learning ready, collaborative and interactive space that contains high quality sound and video. These important learning spaces can include both interactive and non-interactive flat panels, video walls, speakers, applications and devices that allow for collaboration (device mirroring), document cameras or visualizers, lecture capture and streaming applications, and video conferencing. Many classrooms also include voice amplification systems to improve intelligibility. A teacher or lecturer may wish to showcase a student’s work on one display, while simultaneously sharing a live experiment from a document camera or visualizer on another. To control the technology across their classroom, a touch panel is often integrated to send content to different areas of the space and manage volume, lighting, etc.

First impressions really count, so many educational institutions make a special effort to have a welcoming, and often impressive, reception area. These spaces usually include at least one large flat panel and a digital signage player to welcome guests and share company promotional information. Many will also include speakers to provide audio to go along with their video content, and some will also include interactive capabilities to allow visitors to interact with the information shown on the flat panel display(s). As this room is typically in use all day and most displays can be programmed internally to turn on and off at specific times each day, reception areas do not usually require any sort of dedicated control system.

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multi-purpose-room

Multi-purpose rooms provide educational institutions with a large-scale, flexible meeting spaces that can serve a variety of purposes. For example, they can serve as the cafeteria, training facility, gaming space, or another conference room space for casual meetings. Many multi-purpose rooms are designed and programmed to be divided or combined. In order to support their use, multipurpose spaces will typically need to have multiple displays (perhaps a projector or two at the front of the room, and flat panels along the side walls), properly-tuned audio systems for excellent voice intelligibility and program audio reproduction, and wireless microphones for presenters and audience members. Multipurpose spaces often include sophisticated audio and video-conferencing capability for meetings which may be shared between multiple locations, recording capability for later play-back, and custom- programmed control systems for better control of equipment.
Lighting, shades, and air conditioning control are often incorporated into the user’s touch control interface.

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